Select Page

The Problem

Mike, a father and full-time student, needs to find a more efficient and rewarding way to help with his 9-year old daughter’s homework because she is often tired after a long day at school. 

The Opportunity 

Rewardable is a mobile homework app that can be used by parents and children together to help motivate, track, and reward good performance with classwork.

CLient

  • On Spec

Team

  • Jonathan Laing

Turnaround

  • 2 Weeks

Products

  • Mobile App
  • Desktop Site

Deliverables

  • Competitive Analysis
  • User Flows
  • Low-Fi Prototype
  • Mobile Screens
  • Desktop Screens
  • Zeplin Styleguide

Competitive Analysis

The first step in this process was to see what was already out there, and find ways to differentiate this product from the rest of the pack. I was able to identify three main categories of existing apps/websites.

Homework Apps

Browsing the app store, I noticed that several homework apps already existed. How could I implement features that made my app stand out from the rest?

Opportunities

  • These apps were geared mainly for older students, whereas my app would be targeted towards parents and their children.
  • While they tracked assignments, they didn’t feature ways to incentivize good performance.

Chore Trackers

There also were chore trackers already available within the app store. 

Opportunities

  • These apps looked overly complicated. This app needed to be simple, and something that parents and kids would be able to stick with over time.
  • They focused on non-homework related tasks.
  • Used points based system, rather than rewards based.

School Websites

Generally, school and government websites are pretty awful. In this example, I used the school that Mike’s daughter attended. As you can see, this process is just… bad.

User Interview

My friend and fellow class-mate Mike was the one that helped me come up with this idea. I am not a parent, and have no experience helping children with their homework. In order to get a better understanding of this process and the pain points that accompany it, I sat down with Mike and talked to him about his personal experience with his daughter, Frankie.

 

 Key Takeaways

  • Both Mike and Frankie have long, tiring days at school/work.
  • Lack of motivation sometimes to do homework
  • Trouble remembering important assignments or dates
  • Needs a way to track homework progress
  • Wants to make doing classwork together more efficient and fun
  • Need a system to reward good performance

User Flow

Below, I designed a simple user flow of how I envisioned this app to work. It would function like a basic to-do list where the user could add assignments and rewards, and have it populate the main dashboard. It would also track progress and reward good performance.

Early Wireflows

Next step was constructing some simple user flows. To the right you can see the initial ideas, as well as changes I made based on Mike’s feedback.

Initial Feedback

  • Add Rewards screen before Homework
  • Add option to select ‘One time’ or ‘Recurring’ homework
  • Add ability to change reward deadline
  • Remove percentage on success screen
  • Add list of weekly assignments that were hit/miss

 

 

Early Prototype

Design Iterations

Your content goes here. Edit or remove this text inline or in the module Content settings. You can also style every aspect of this content in the module Design settings and even apply custom CSS to this text in the module Advanced settings.

Final Screens

Mobile

Final Screens

Desktop

Sketch Download

Zeplin Link

Contact Me

Please feel free to reach out to me with any questions. I look forward to being a part of something special.